E L I Z A V E T A   'L I Z A'   S H K I R A N D O  (b. 1986)

she/they

E X H I B I T I O N S

2024    upcoming La Monstrueuse Galerie, Nantes, France

2024    upcoming Artists Spring Exhibition, Kunsthal Aarhus , Denmark

2024    A hot minute (group exhibition), Calgary, Victoria & Vancouver, Canada

2024    I'm nobody (group exhibition), Duplex, Lisbon, Portugal

2023    Mechanisms of Care (solo exhibition), Phatic studios & gallery, Malmö, Sweden

2023    Sexualia (group exhibition), Ovenpå, Copenhagen, Denmark

2023    WAOS (group exhibition), Mitt Möllan, Malmö, Sweden

2023    THE FAMILY (group exhibition), Millepiani, Rome, Italy

2023    Manifest (solo exhibition) Pumpehuset, Copenhagen, Denmark

2023    Liza Shkirando, Konstmamman, Sabina Ðumišic (group exhibition) Orama gallery, Malmö, Sweden

2022    Annual group exhibition, Höör konsthall, Höör, Sweden

2022    Female Gaze (solo exhibition) FRANK gallery, Malmö, Sweden

2013    The Mission (group exhibition) interactive installation, Malmo City Library, Malmö, Sweden

R E S I D E N C I E S

2023    BONFIRE art residency (online)

F E A T U R E D   I N

Bedtime magazine

Sexualia

Mal

Kattis serier

E D U C A T I O N

 

2022 Gender, health, and technology (stand alone course), Karlstad University, Sweden

2012 - 2014 MSc, Interaction design, Malmö University, Sweden

2006 - 2010 BA, Graphic Design, Peter the Great St.Petersburg Polytechnic University, Russia

I N D U S T R Y   W O R K

 

2019 - precent   Lead UX Designer, Neo4j, Malmo, Sweden

2021   User Experience Researcher, unannounced sex tech startup, Malmo, Sweden

2016 - 2018   UX Designer, Massive Entertainment, a Ubisoft Studio, Malmo, Sweden

2015 -2016   UX Designer, North Kingdom Design & Communication, Stockholm, Sweden

2014 - 2015   Game User Researcher, Massive Entertainment, a Ubisoft Studio, Malmo, Sweden

2011    Concept design internship, KOMPAN, Odense, Denmark

2008 - 2009   Senior Graphic Designer, Riki Group, St Petersburg, Russia


P U B L I C A T I O N S   A N D   T A L K S


Narrative Review Process: Getting Useful Feedback on Your Story (2015) In Interactive Storytelling (pp. 179-185). Springer International Publishing   http://link.springer.com/chapter/10.1007/978-3-319-27036-4_17
Presented at ​​8th International Conference on Interactive Digital Storytelling

 

Game probes: design space exploration in the area of multilingual family communication (2014)  Malmö University http://muep.mah.se/bitstream/handle/2043/17419/Thesis-Shkirando.pdf?sequence=2&isAllowed=y


The Mission: Sense deprivation as a resource for designing a playful experience (2014) 10th Student Interaction Design Research conference (SIDeR). http://theunwiredpeople.com/wp-content/uploads/sites/8/2014/04/sider14_submission_25.pdf


Interaction design for sensitive settings (2013) Games for Health Europe 2013 conference, Amsterdam, Netherlands

A R T I S T   S T A T E M E N T


The overall topic of my artistic practice is relationships with our own bodies through sexuality and gender. Irony and uneasiness play an important role, whether I create a painting alone or enhance the experience with video and soundscape. 

My visual expression is loud, raw and unsanitized. Currently I explore a gendered body as a consumable product. Disgust, phobias, pain and taboos as a source of pleasure and aesthetics  interests me as an artist, researcher and a human being. Through depiction of bodily fluids, flesh and cannibalism I convey the idea of a body as a consumable. I am curious about the phenomenological limits of a figurative painting. I scrutinise my own emotions while modelling for my own artworks, in the process of painting and questioning power dynamics between artist and audience.

My art is about taboos, sex, gender and fear - topics that are censored in many countries. In Russia where I am originally from, artists, musicians, poets and writers are silenced and prosecuted. My art is my voice in the free world, where I speak loudly and unapologetically because others can’t.