E L I Z A V E T A 'L I Z A' S H K I R A N D O (b. 1986)
she/they
E X H I B I T I O N S
2024 upcoming La Monstrueuse Galerie, Nantes, France
2024 upcoming Artists Spring Exhibition, Kunsthal Aarhus , Denmark
2024 A hot minute (group exhibition), Calgary, Victoria & Vancouver, Canada
2024 I'm nobody (group exhibition), Duplex, Lisbon, Portugal
2023 Mechanisms of Care (solo exhibition), Phatic studios & gallery, Malmö, Sweden
2023 Sexualia (group exhibition), Ovenpå, Copenhagen, Denmark
2023 WAOS (group exhibition), Mitt Möllan, Malmö, Sweden
2023 THE FAMILY (group exhibition), Millepiani, Rome, Italy
2023 Manifest (solo exhibition) Pumpehuset, Copenhagen, Denmark
2023 Liza Shkirando, Konstmamman, Sabina Ðumišic (group exhibition) Orama gallery, Malmö, Sweden
2022 Annual group exhibition, Höör konsthall, Höör, Sweden
2022 Female Gaze (solo exhibition) FRANK gallery, Malmö, Sweden
2013 The Mission (group exhibition) interactive installation, Malmo City Library, Malmö, Sweden
R E S I D E N C I E S
2023 BONFIRE art residency (online)
F E A T U R E D I N
Bedtime magazine
Sexualia
Mal
Kattis serier
E D U C A T I O N
2022 Gender, health, and technology (stand alone course), Karlstad University, Sweden
2012 - 2014 MSc, Interaction design, Malmö University, Sweden
2006 - 2010 BA, Graphic Design, Peter the Great St.Petersburg Polytechnic University, Russia
I N D U S T R Y W O R K
2019 - precent Lead UX Designer, Neo4j, Malmo, Sweden
2021 User Experience Researcher, unannounced sex tech startup, Malmo, Sweden
2016 - 2018 UX Designer, Massive Entertainment, a Ubisoft Studio, Malmo, Sweden
2015 -2016 UX Designer, North Kingdom Design & Communication, Stockholm, Sweden
2014 - 2015 Game User Researcher, Massive Entertainment, a Ubisoft Studio, Malmo, Sweden
2011 Concept design internship, KOMPAN, Odense, Denmark
2008 - 2009 Senior Graphic Designer, Riki Group, St Petersburg, Russia
P U B L I C A T I O N S A N D T A L K S
Narrative Review Process: Getting Useful Feedback on Your Story (2015) In Interactive Storytelling (pp. 179-185). Springer International Publishing http://link.springer.com/chapter/10.1007/978-3-319-27036-4_17
Presented at 8th International Conference on Interactive Digital Storytelling
Game probes: design space exploration in the area of multilingual family communication (2014) Malmö University http://muep.mah.se/bitstream/handle/2043/17419/Thesis-Shkirando.pdf?sequence=2&isAllowed=y
The Mission: Sense deprivation as a resource for designing a playful experience (2014) 10th Student Interaction Design Research conference (SIDeR). http://theunwiredpeople.com/wp-content/uploads/sites/8/2014/04/sider14_submission_25.pdf
Interaction design for sensitive settings (2013) Games for Health Europe 2013 conference, Amsterdam, Netherlands
A R T I S T S T A T E M E N T
The overall topic of my artistic practice is relationships with our own bodies through sexuality and gender. Irony and uneasiness play an important role, whether I create a painting alone or enhance the experience with video and soundscape.
My visual expression is loud, raw and unsanitized. Currently I explore a gendered body as a consumable product. Disgust, phobias, pain and taboos as a source of pleasure and aesthetics interests me as an artist, researcher and a human being. Through depiction of bodily fluids, flesh and cannibalism I convey the idea of a body as a consumable. I am curious about the phenomenological limits of a figurative painting. I scrutinise my own emotions while modelling for my own artworks, in the process of painting and questioning power dynamics between artist and audience.
My art is about taboos, sex, gender and fear - topics that are censored in many countries. In Russia where I am originally from, artists, musicians, poets and writers are silenced and prosecuted. My art is my voice in the free world, where I speak loudly and unapologetically because others can’t.